Updated Oct 8, 2026· 6 min read

Key takeaways

  • Best The Finals Settings for FPS The best The Finals settings for FPS are a competitive mix: use a low graphics preset, keep textures within your GPU’s VRAM budget, enable a supported upscaler only when native resolution cannot hold your…

Best The Finals Settings for FPS

The best The Finals settings for FPS are a competitive mix: use a low graphics preset, keep textures within your GPU’s VRAM budget, enable a supported upscaler only when native resolution cannot hold your target frame rate, and turn on NVIDIA Reflex if available. Start with the settings below, then compare repeatable runs on your own PC—The Finals’ destruction and changing scenes make a single FPS reading unreliable.

Start with this competitive settings baseline

These values prioritize clear targets and consistent frame delivery over fine detail. Menu labels and available options can change between game patches or hardware configurations, so use the closest equivalent if a setting differs.

Setting Recommended starting point Trade-off
Display mode Fullscreen, if available; otherwise the mode that gives stable performance on your system Fullscreen can simplify refresh-rate selection, but modern windowed modes may perform similarly.
Resolution Monitor’s native resolution Dropping resolution increases performance but makes distant targets and edges less clear.
V-Sync Off for competitive play Can reduce added display latency, but may show tearing.
Frame-rate limit Set near your monitor’s refresh rate, or slightly below it if that improves consistency An uncapped frame rate can raise heat and power use without improving what a lower-refresh monitor can display.
View distance Medium Lower settings may reduce scene detail; higher settings can cost performance.
Anti-aliasing / upscaling Low or medium native rendering first; test a Quality upscaling mode if needed Upscaling can improve FPS, but may soften fine details or introduce motion artifacts.
Shadows Low Less detailed shadows, with fewer distracting dark areas and a lower rendering burden.
Post-processing Low Reduced cinematic effects; image may look less polished.
Textures Medium, or High if VRAM use remains comfortable Textures affect sharpness more than many other settings. Too high a setting can cause stutter when memory is tight.
Effects and foliage Low Less visual detail during explosions and in busy scenes; may help keep performance steadier.
Motion blur Off Less cinematic motion, but clearer movement and target tracking.
NVIDIA Reflex On; test On + Boost if available Can reduce system latency on supported NVIDIA GPUs. Boost may use more power and generate more heat.

Choose settings based on your GPU and target

There is no single best configuration for every PC. Use this decision matrix as a starting point, then change one setting at a time. Your CPU, cooling, memory, resolution, and game version can all change the result.

Your situation Recommended choice What to watch for
GPU has plenty of headroom at native resolution Keep native resolution; use Low shadows and effects, but retain Medium or High textures if memory allows. Check whether the CPU, rather than the GPU, is limiting frame rate.
GPU stays near full load and FPS misses your target Try a supported upscaler on Quality. If still short, test Balanced, then reduce resolution scale or demanding effects. Look for softness, shimmering, or artifacts on moving edges.
Limited VRAM or stutter when scenes get busy Lower textures one step and close GPU-accelerated background apps. Low average FPS is different from brief memory-related hitching; track frame-time spikes too.
High FPS but inconsistent aiming feel Disable V-Sync, use Reflex if supported, and set a stable frame cap. Check frame-time consistency and display refresh settings—not just the FPS average.
GPU use is low while FPS remains low Keep image quality where you prefer it; check CPU load, temperatures, power limits, and background tasks. Lowering graphics settings may do little if the CPU or another system limit is the bottleneck.

Upscaling and latency: tune them in the right order

Start at native resolution so you have a clean reference. If the GPU is the limiting factor, enable an upscaler supported by your graphics card and game build. Begin with Quality mode: it typically renders at a lower internal resolution and reconstructs the image, trading some fine detail for more performance. Move to Balanced only if Quality is not enough. Performance modes can help at demanding resolutions, but the softer image may make distant opponents harder to read.

Compare the same scene with upscaling off and on. Inspect thin railings, signs, foliage, and player silhouettes while moving the camera. If these details flicker or smear enough to affect visibility, return to a higher-quality mode or reduce a different setting instead. Do not assume frame generation, if offered by a particular setup, improves responsiveness: generated frames can raise the displayed FPS counter without providing the same input-to-frame latency as a genuinely higher render rate.

For NVIDIA systems, Reflex is the relevant in-game latency option when available. Keep V-Sync off for a low-latency starting point, then decide whether tearing is distracting. If your monitor supports variable refresh rate, use the monitor and driver configuration appropriate to it; a frame cap just below refresh can help avoid hitting the display ceiling. There is no universal cap value because refresh rates and frame pacing differ.

Measure your FPS gains without fooling yourself

  1. Record a baseline. Note resolution, graphics settings, upscaling mode, frame cap, and driver version. Use the same FPS counter or logging tool for every run.

  2. Use a repeatable scene. Run the same practice area or repeat a similar route in a match. Avoid comparing a quiet corridor with a large fight: players, destruction, and effects change the workload.

  3. Warm up first. Play for a few minutes before recording so shader compilation and temperature changes are less likely to distort one run. Do not use a single first-match result as your benchmark.

  4. Repeat each configuration. Record three runs of equal length and compare the median average FPS, plus the 1% low or frame-time graph if available. The median reduces the influence of one unusually busy or quiet run.

  5. Change one setting at a time. For example, compare native rendering against Quality upscaling while holding every other option constant. This reveals which change helped and what image quality it cost.

  6. Check the bottleneck. Track GPU utilization, CPU utilization, temperatures, and VRAM use. If GPU utilization is consistently high, resolution or GPU-heavy effects are promising targets. If it is low while FPS is poor, investigate CPU limits, heat, power settings, or background work.

Calculate the change as (new FPS − baseline FPS) ÷ baseline FPS × 100. For example, if the median rises from 120 to 132 FPS, the gain is (132 − 120) ÷ 120 × 100 = 10%. This is a calculation method, not a predicted result; the actual gain depends on your hardware, resolution, settings, scene, and game patch.

Keep the image readable while trimming cost

Reduce shadows, post-processing, and effects before sacrificing texture quality or sharply lowering resolution. These changes often preserve the broad shape of the scene while removing visual polish. Keep textures higher if VRAM use is stable; if you see hitching or memory pressure, step them down. After any major update, recheck the settings: patches can alter performance, defaults, or the behavior of upscaling options.

The practical goal is not the highest FPS number in an empty scene. It is a frame rate your PC can sustain during busy fights, with enough image clarity to track opponents and frame pacing that feels consistent.

When Settings Aren’t Enough: Upgrade Options

If the lowest sensible settings still can’t hold a steady frame rate in The Finals, a newer graphics card is the upgrade that changes the most. These cards cover the usual budget-to-midrange steps.

Our top picks

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